Aquaman
Name: Orin, Arthur Curry
- F: In/40
- A: Rm/30
- S: Rm/30
- E: Rm/30
- R: Ex/20
- I: In/40
- P: Rm/30
- Health: 130
- Karma: 90
- Resources: Gd/10
- Popularity: 10
Powers:
- Animal Communication & Control – Sea life: Am/50
- Hypnotic Control: Gd/10
- Empathy: Rm/30
- Hyper-Swimming: Rm/30
- Telepathy: Gd/10
- Ultra vision: Rm/30
- Water Freedom: Increase Strength & Endurance +1 CS while in water
- Water Breathing
Equipment:
- Gateway: Allows Un/100 travel to the Secret Sea and back
- Precognition: Rm/30
- Regeneration: Rm/30
- Density Manipulation: Rm/30 rank and applies to the ‘Water Hand’ only
- Magic Control - Negation: Allows Aquaman to negate the effects of magic with Am/50 ability. He must be physically touching the target with his Water Hand to use this power. Special: It is a misuse of the water hand to use it as a weapon. Doing so can unleash the “Thirst”, an ancient evil bent on destroying the Secret Sea and all it’s sources.
Water Hand:
This mystical ‘Water Hand’ grants him some new abilities when he focuses his mind powers through it. Currently he has shown the following abilities:
Limitations:
Orin needs to be periodically immersed in water, 1 hour every day or he looses –1 CS to Strength & Endurance until immersed or dead.
Talents:
Leadership, Vehicles, Underwater Combat, Melee weapons
Contacts:
New Atlantis, JLA