Aquaman

Name: Orin, Arthur Curry

  • F: In/40
  • A: Rm/30
  • S: Rm/30
  • E: Rm/30
  • R: Ex/20
  • I: In/40
  • P: Rm/30
  • Health: 130
  • Karma: 90
  • Resources: Gd/10
  • Popularity: 10

Powers:

  • Animal Communication & Control – Sea life: Am/50
  • Hypnotic Control: Gd/10
  • Empathy: Rm/30
  • Hyper-Swimming: Rm/30
  • Telepathy: Gd/10
  • Ultra vision: Rm/30
  • Water Freedom: Increase Strength & Endurance +1 CS while in water
  • Water Breathing

Equipment:

    Water Hand:

    This mystical ‘Water Hand’ grants him some new abilities when he focuses his mind powers through it. Currently he has shown the following abilities:

  • Gateway: Allows Un/100 travel to the Secret Sea and back
  • Precognition: Rm/30
  • Regeneration: Rm/30
  • Density Manipulation: Rm/30 rank and applies to the ‘Water Hand’ only
  • Magic Control - Negation: Allows Aquaman to negate the effects of magic with Am/50 ability. He must be physically touching the target with his Water Hand to use this power.
  • Special: It is a misuse of the water hand to use it as a weapon. Doing so can unleash the “Thirst”, an ancient evil bent on destroying the Secret Sea and all it’s sources.

Limitations:

Orin needs to be periodically immersed in water, 1 hour every day or he looses –1 CS to Strength & Endurance until immersed or dead.

Talents:

Leadership, Vehicles, Underwater Combat, Melee weapons

Contacts:

New Atlantis, JLA