Dr. Metropolis
- F: Ex/20
- A: Rm/30
- S: Rm/30
- E: Am/50
- R: Ex/20
- I: In/40
- P: In/40
- Health: 130
- Karma: 100
- Resources: Ex/20
- Popularity: 30
Powers:
- Body Armor: Rm/30, His physical form is made up mostly of concrete, rocks and asphalt
- Regeneration: In/40, he can regenerate by incorporating more urban material into himself
- Life Support: CL 1000, not being made of organic matter he does not suffer the same limitations
- Psi-Shield: Un/100, something unique about his make up prevents psychics from reading his mind
- Teleformation: Rm/30, as a spirit he may discard and reform his body at another location
- Clairvoyance: Rm/30, Dr. Metropolis is aware of everything in his city
- Density control – full range: In/40, Metropolis may increase or decrease the density of the mater forming his body
- Phasing: In/40
- Immovability: In/40
- Flight: Pr/4, by reducing his density to maximum.
- Animate Objects: Am/50, can mystically control the matter that makes up his city environment
- Snare: In/40
- Telekinesis: In/40
Spirit of the City:
Dr. Metropolis is a spirit animating a body made of urban materials. As such he has certain inherent abilities:Limitations:
Dr. Metropolis’ function optimally in his home of Freedom City, in any other city he suffers –2cs to all powers. Animate Objects is restricted to urban materials.
Talents:
Engineering; Intimidation
Contacts:
Freedom League